![]() There is a message that pops up on the screen which tells players when a Crewmate is killed, this also displays the nameplate of the victim.When someone leaves the game for unknown reasons, an icon will disappear. When The Impostor kills someone, an icon will be crossed out. Underneath the timer, there is a set of grayed-out Crewmates, which will change depending on the player count.If you are The Impostor then the music played is slightly different and plays always.It can only be heard when alive, after being killed this music is fixed on the lowest level, even if you're next to them or spectating them. There is background music that gets louder and has more riffs, depending on the proximity to The Impostor.It will start shaking once the Danger Meter is at 5, the highest. There is a Danger Meter on the top left corner that tells the Crewmates how close The Impostor is to the player.The number of vent uses and amount of seconds inside the vent allowed can be altered in the options. All Crewmates are automatically Engineers and can Vent, but only a limited number of times.The Impostor can use the Seek ability in the final minute or once they have killed enough Crewmates, as mentioned before.The Impostor has a kill cooldown of 1 second.The Impostor is taller and has an open mouth, fixed in a wicked grin, with sharp teeth and a wiggling needle tongue.Quite rarely, but it is possible to get Impostor/Seeker multiple times in a row during the Round-Robin setting.In private lobbies, hosts can choose who is The Impostor, however in public lobbies, The Impostor is chosen randomly in a setting called "Round-robin".There is only one Impostor, who is revealed to all players during the role reveal.It can be removed, or its range can be altered in the options. Players have a limited cone of vision called the Flashlight which can be moved around.The Ping interval can be adjusted in Options. During the Final Hide, pings will be emitted every 6 seconds (configurable), giving the Impostor a temporary location of all crewmates. The timer bar and map become red, similar to during critical Sabotages. In this last phase, Impostor gets a speed boost (can be adjusted in Options) and the Seek ability, depending on if they don't have the ability yet. ![]() After two minutes (configurable), the Final Hide begins.The game mode has a time limit of 3 minutes, but can be changed up to five minutes in the settings menu.The Impostor wins if all Crewmates are killed, otherwise, the Crewmates win. The task bar is replaced by a timer bar, though tasks are still available, and completing them will reduce the time. All Crewmates can use the Vent ability to hide from The Impostor but can only vent for a limited number of times per game and venting has a drastically reduced duration. During this last minute, The Impostor gains a speed boost and tasks are disabled for the rest of the game. After there is 1 minute left, the Final Hide begins, the Crewmate locations can be hinted to The Impostor. The Impostor is visually distinguished from the other Crewmates, having a permanently open mouth with sharp teeth and a wiggling tongue. Living players have limited vision (configurable) and can only see what's ahead of their character. Also if any of the following issues occur: Issue with Payment/Account, Delivery Address incorrect, PO Box supplied or Notify of Out Of Stock item ticked.The Impostor, also known as the Seeker, has to kill Crewmates who are hiding throughout the map. * Dispatch times may extend beyond the 1 - 2 Business days mentioned above during peak busy periods. 24 hours* (allow 24-48 hours* if you have a business registeded with us) after your order is placed, you should receive notification that your order is ready to collect but if you are unsure if your order is ready or not, please contact us before coming in to store.Ĭlick HERE for more detailed Shipping & Returns Information. Unfortunately our Couriers cannot deliver to PO BOXES, so please ensure you supply us with a physical delivery address. PLEASE NOTE: Expect a possible extra business day delay on deliveries, leading up to and around the holiday period and long weekends.In NT, SA, TAS, WA and other remote locations within 3-7 business days.On the Eastern Seaboard (Sydney, Brisbane, Melbourne) within 1-2 business days.Once your order has been shipped from our warehouse the delivery time is approximately: Trade & Wholesale Customers: If you have a business registed with us orders can take up to 2 Business days* before they are dispatched. If orders are placed after 12pm AEST they will ship the next Business Day*. Retail Customers: Orders placed before 12pm AEST on business days, will receive same day* dispatch.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |